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      How 
        is a QTVR-panorama photographed? 
        The QTVR technique is based on overlapping photos linked together with 
        a special software. The photo equipment is small and easy to carry. The 
        only real demand is that there is a clear, stabile spot for the tripod. 
        I prefer to only use the existing light on the location, partly because 
        this provides natural shadows (the view is depicted as it is in reality) 
        and partly because it removes the need for space demanding flash equipment. 
        When the tripod is positioned and the camera is properly adjusted, the 
        actual photographing can start. The camera is turned to an appropriate 
        starting view and the first photo is taken. Then the camera is turned 
        a few degrees to the side and the next photo is taken. Then you continue 
        with turning and exposures until the whole lap has been captured and the 
        camera has returned to it's initial position. 
       
          
      An 
        ordinary QTVR Panorama require only one "lap" of photos around 
        the tripod. A Cubic QTVR on the other hand, also require a second and 
        a third lap where the camera is tilted upwards 45°, respectively downwards 
        45°. The Cubic QTVR is then completed with one photo straight up (sky/ceiling) 
        and a final photo straight down (ground/floor). An ordinary QTVR Panorama 
        normally consists of 12 to 20 overlapping photos (depending on the focal 
        length of the camera's lens). A Cubic QTVR, which also is depicting the 
        floor and the ceiling, may need up to 34 photos in order to fully cover 
        the whole view.  
      When 
        the photo session is completed, the photos are moved to a computer where 
        the patience demanding process of linking and rendering begins. 
      Movement 
        In order for the software to be able to link the images together, it is 
        important that the scenery hasn't changed/moved during the photo session. 
        As an example, it would be difficult to capture a huge wave rolling to 
        the shore or a town square filled with people moving around. Both the 
        wave and the people would have had time to move themselves while the camera 
        was turned for the next photo in the session. Of course it is possible 
        to create a QTVR with a lot of people moving around the camera, but the 
        result may include "halved" persons walking in or out of the 
        picture.  
      The 
        Parallax Problem  
        This may sound a bit complicated but it is a really vital detail in QTVR 
        photography. The camera needs to be moved backwards on the tripod. The 
        front of the lens should be placed almost straight above the tripod's 
        center point. The parallax problem is easiest spotted when details closer 
        to the camera change their alignment with the background while the camera 
        is turned sideways. 
        An example: Imagine you are in a park and you have aligned your camera 
        with a line of lampposts. See the illustration below. 1. 
        Here the camera is shown from above where the red dot is indicating the 
        tripod's center point. The four black dots show the four lampposts also 
        seen from above. On the far right you see what the camera's viewer would 
        show in the respective case. The four lampposts are placed in a perfect 
        row so the first one does more or less completely hide the other ones. 
         2. When you turn the camera 
        counter clockwise, the motif is pushed to the right in the viewer. But 
        then the row of lampposts are no longer seen from straight ahead, but 
        rather slightly from the side. That means the closest lamp does not longer 
        completely hide the other ones. 3. 
        The same thing happens when you turn the camera clockwise. The previously 
        hidden lampposts becomes visible right next to the one closest to the 
        camera. So, the motif is changing it's appearance depending on if it is 
        placed in the middle of the viewer, or closer to the sides. This will 
        create grave problems later when the pictures are linked together and 
        the details in the motif doesn't match. 
        
      4. 
        This parallax problem can be completely eliminated if the camera is moved 
        backwards on the tripod. Preferably with some kind of a camera sleigh. 
        Then when the camera is turned counter clockwise, the row of lampposts 
        will be pushed to the right in the viewer but they will remain aligned 
        with the camera's lens. The closest lamppost will still hide the other 
        ones. The motif is left intact. 5. 
        The same thing happens when the camera is turned to the other side. The 
        row of lamps is unchanged no matter where it is placed in the viewer. 
        Picture 4 and 5 would match perfectly if they were to be used in a QTVR 
        production. Picture 2 and 3 on the other hand, would leave you with semi 
        transparent shadows on either side of the closest lamppost. 
        It is nearly impossible to produce a completely 
        perfect QTVR, but if you eliminate the parallax problem then you are well 
        on your way.  
        How far back you should move the camera is depending on what lens you 
        are using. Like with so many other things, you need to experiment a bit 
        to find the optimal distance. 
         
		  
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